
Fan art "The spirited away"
Rendered a cinematic scene from 'Spirited Away' using Blender, capturing the essence of the film's atmosphere
Collected references and created a reference deck in PureRef.
Modeled train pieces bit by bit, checking topology throughout.
Completed the train model and then modeled the train station.
Used basic geometry node setup and array modifier to create planks.
Applied various UV mapping techniques: smart UV, project from view, and box UV, depending on the part.
Utilized websites like AmbientCG and Poly Haven for textures.
Created procedural materials for rusty metal and glass.
Performed texture painting to add algae and water droplets on the train and station.
Animated water and the train hitting the water using physics properties in Blender.
Animated the train itself using an empty object.
Added foliage and animated camera movements.
Rendered the final scene.
Power in Numbers
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