Projects
'Tropizen' a cave environment in UE5.3
I created a cinematic render called 'Tropizen' using Unreal Engine. I combined Quixel assets, water plugins, and Megascans Rural Australia pack to build an immersive environment. I rigged the characters with Mixamo and produced the final renders in ACES workflow as EXR sequences, ready for compositing in After Effects. The result is a visually striking experience that demonstrates my pipeline expertise.
Japanese shrine Project
Sakura blossoms in the snow, lit by the Rising Sun. This scene was created using a combination of tools. The initial model was developed in Blender, then textured and detailed in Substance Painter. The environment was set up in Unreal Engine 5.3, with trees created using SpeedTree and Niagara effects inside the unreal engine for snow and petals. The scene was then rendered in UE5 using the ACES colour space and finally colour-graded in DaVinci Resolve.
'Velarium' an UE5.3 cinematic render.
Crafted a detailed environment in Unreal Engine named Velarium, blending architectural precision with dynamic elements like a runway and swimming pool, animated with lifelike realism using MetaHumans and Mixamo, culminating in a cinematic sequence
Fan art "The spirited away"
Rendered a cinematic scene from 'Spirited Away' using Blender, capturing the essence of the film's atmosphere
The mesmerising auroras
Creating a mesmerizing aurora-inspired environment fused with modern fashion elements, using Unreal Engine to control and animate auroras, integrating custom props and clothing, and enhancing visual impact through ACES workflow for cinematic realism in After Effects.
The Mushroom of Kittenpop.
Created psychedelic visuals on pre-recorded footage for the upcoming fashion brand Kitten Pop.









