
'Velarium' an UE5.3 cinematic render.
Crafted a detailed environment in Unreal Engine named Velarium, blending architectural precision with dynamic elements like a runway and swimming pool, animated with lifelike realism using MetaHumans and Mixamo, culminating in a cinematic sequence
Sketched the basic layout of the environment.
Used basic shapes in Unreal Engine with starter content meshes for blocking.
Created a simple closed environment.
Textured walls and floors using Quixel materials via Quixel Bridge.
Modeled the runway in Blender and imported it back to Unreal Engine.
Made a swimming pool in Unreal Engine using the spline plugin.
Added a post-process volume to the pool's bottom to simulate water.
Modeling Basic Shapes
Modeled some basic shapes in Unreal Engine and Blender.
Placed everything and kept refining the setup.
Clothing and Animation:
Made clothes in Blender, textured them in Blender.
Used MetaHuman and Mixamo
animation to make the character walk with the clothes.
Used Cine Camera Actor in Unreal Engine to render a cinematic sequence.
Power in Numbers
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