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'Velarium' an UE5.3 cinematic render.

Crafted a detailed environment in Unreal Engine named Velarium, blending architectural precision with dynamic elements like a runway and swimming pool, animated with lifelike realism using MetaHumans and Mixamo, culminating in a cinematic sequence


  • Sketched the basic layout of the environment.


  • Used basic shapes in Unreal Engine with starter content meshes for blocking.


  • Created a simple closed environment.


  • Textured walls and floors using Quixel materials via Quixel Bridge.


  • Modeled the runway in Blender and imported it back to Unreal Engine.



  • Made a swimming pool in Unreal Engine using the spline plugin.


  • Added a post-process volume to the pool's bottom to simulate water.


  • Modeling Basic Shapes


  • Modeled some basic shapes in Unreal Engine and Blender.


  • Placed everything and kept refining the setup.


  • Clothing and Animation:


  • Made clothes in Blender, textured them in Blender.


  • Used MetaHuman and Mixamo

    animation to make the character walk with the clothes.



  • Used Cine Camera Actor in Unreal Engine to render a cinematic sequence.

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